Today at the Oculus Connect 4 keynote, Mark Zuckerberg announced that their goal is to get 1 billion people connected to virtual reality and the only way to do that is to make VR headsets more accessible. To facilitate this, they unveiled a standalone VR headset called the Oculus Go that will be available for $199 early next year.
Unlike traditional tethered VR headsets, the Oculus Go has no wires and contains integrated cameras that enable positional tracking and integrated audio, so headphones are not necessary. This new headset also includes a mesh fabric that conforms to your face, elastic straps, and an all new custom optical design that include next-gen lenses.
Even more important, existing Gear VR apps will automatically work with the Oculus Go, so buyers will have apps ready to go when it ships. Dev kits for the Oculus Go will be shipping to developers in November.
My only concern with a standalone headset like Go, is how well it be able to render virtual reality. Unlike tethered headsets that benefit from the abundant CPU and GPU power of PCs, consoles, and even phones, will Oculus be able to pack much power into a standalone headset without considerable heat generation.
Unfortunately, nothing has been revealed at this point regarding the processing power of the Oculus Go and we will need to wait to see what it's capable of.