I tried it out today. It's pretty fun...nothing new really, other than many more tweaks on the Generals engine. They did a good job for the most part. Old-school interface, new toys to play with.
Ironically, the much-maligned Tiberian Sun
had more innovation in the sense that it introduced modular construction and sub-terranean units. But hey, the new game looks like a good combo of the positive elements of RA2 mixed with the storyline and units of the original game, all delivered via a snappy version of the Generals engine. Should be fun when we get the full game!
As far as unit balance, we’ll have to wait until the game ships. GDI looks pretty tough though. I will probably lean toward playing GDI…I always did in the past incarnations of the game.
My only visual complaint is that shadows look HORRIBLE unless they are on the max setting. AA would help I am sure, if you had the resources to crank it up. Moving shadows must be hard to produce...Earth 2160 has relatively poor looking shadows as well, which is sad, because that game is great looking other than that.
Anyway, C&C 3 runs ok on modest machines. I have all the settings on high, shadows on max, (AA off) at 1026x768 and it runs pretty smoothly. I have a p4 2.8 800 fsb, 2 gigs ram, and an AGP ATI X800 XT. Supreme Commander, by contrast, eats my computer alive
C&C 3 is nothing new in terms of innovation. However, it looks like it will be a solid, fun game; not as good as SupCom, but I am sure it will still be a big front liner for lans everywhere!
Steve, I got it here
with no problems.
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