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Posted 17 June 2017 - 11:14 AM
Posted 17 June 2017 - 02:16 PM
See this article for some possibilities...
Posted 17 June 2017 - 05:40 PM
I would not worry about transfer speeds. There are two main reasons for this:
1. You dont know what server you connect to to check the transfer speed. It might be a local one or one further away. Which might have severe differences in achiveable speeds.
2. The amount of data travelling back and forth between your xbox and the game servers are not particularily demanding on your internet. For Battlefield 1943 I use about 20MB of transfered data during a 15minute long game. This could be done on practically any internet connection.
Eg: my 25mbit line would transfer 20MB in approximately 10 seconds. Your 40mbit line would do it in even shorter time.
But it is spread out over 15minutes. With a 256kbit connection you would use 12 minutes to transfer 20MB, so as you see, there is no need for insanely fast transfer speeds
What you should worry more about is ping times.
And going from wireless to cable will most likely make this better.
The reason for this is that wifi is a shared medium. Also it is half duplex.
This means that when someone is talking on the wifi channel, everybody else has to be silent. So if your brother is torrenting there will be a lot of waiting to be able to transfer the data to the server.
Also, if your neighbors use wifi that is on the same channel (or a channel that interferes with your channel) you will have to wait while they are transfering their data.
So, going to an ethernet cable will remove the variation wifi might introduce into the system.
Posted 17 June 2017 - 06:18 PM
Posted 18 June 2017 - 10:34 AM
Think of the internet as a set of roads.
Your road to the ISP is 105mbit/s wide.
Now you go to do a speedtest. Sometimes the speedtest server is near you and you can travel on your fast 4 lane 105mbit road.
Other times the speedtest server is not so near and you start your journey on the 4 lane road, then have to go across a small valley with a winding road down to the bottom and up again on the other side.
Now this road might only handle 1 lane (20mbit) traffic at a time.
Or you end up in another country, where there is no knowing what kinds of road you have to travel to get there.
ISP's use third party companies to exchange traffic between networks / continents and there might be a traffic jam on their roads.
The difference you might be because of this.
It is hard to say unless you can monitor the traffic and make sure its the same speedtest server every time.
Personally I'd rather have 10ms lower ping time and a lot less jitter than using 1,5h vs 7h on downloading a 60GB game
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