Jump to content


Register a free account to unlock additional features at BleepingComputer.com
Welcome to BleepingComputer, a free community where people like yourself come together to discuss and learn how to use their computers. Using the site is easy and fun. As a guest, you can browse and view the various discussions in the forums, but can not create a new topic or reply to an existing one unless you are logged in. Other benefits of registering an account are subscribing to topics and forums, creating a blog, and having no ads shown anywhere on the site.

Click here to Register a free account now! or read our Welcome Guide to learn how to use this site.


Kingdomz [New Game Tests]

  • Please log in to reply
No replies to this topic

#1 Jumper_0


  • Members
  • 1 posts
  • Gender:Male
  • Local time:02:21 AM

Posted 14 December 2013 - 03:59 AM

Sorry about the title I couldn't think of anything else.

Anyways, here are the rules for the game.

each game has 2-4 players+1 moderator. to start, the players all send a coordinate to start at to the moderator. if the coords are the same the mod will place them next to each other, but neither gets the coord they wanted.

Coordinates are as such
  1 2 3 4 5 6 7 8 9 10

The starting point MUST be a desert plain or forest.
the player starts with a castle at that area.
the player also starts with 1 soldier and 5 wood
in order to build a house, you must have a soldier in that space, and the soldier dies. to upgrade to a castle, the house is removed.
to upgrade a unit, the unit is removed and replaced by the new unit.
every unit may move during every turn.
if there is not enough food to sustain your soldiers, the lowest possible ranking units that are farthest from the nearest house or castle dies first.

each turn, all 4 players send in their moves, either through coords in chess style, or by manipulating a picture with a list of actions. the moderator will resolve any conflicting actions.

they will be resolved like this:
>anything else relevent

This is the map I will use for the first game


And here is the description of all the grid squares

M = Mountains, Passable only by soldiers

D = Desert, any soldier or knight in this square at the end of a turn costs 2 more food that turn, can build here, houses produce no food/ Castles produce 1 food per turn

G = Plains, can build Houses and Castles here, houses produce 1 food per turn, and Castles produce 2 food per turn

F = Forest, a house here yields 1 wood per turn, castles yield 1 food 1 wood

W = Water, impassable, increases the output of any adjacent house or castle by 1


House, costs 2 wood+soldier, can only be built on plains, deserts and forests


Castle, costs 5 wood+house, can only be built on plains deserts and forests


Soldier, Costs 1 food/turn;1 food/create, Moves 2 squares
>kills soldier, house


Knight, Costs 2 food/turn; 3 food+soldier/create, moves 3 squares
>kills knight, soldier, house


Siege, Costs 4 food/turn; 5 food+knight/create, moves 2 squares
>kills all


any questions and i will edit this post with new rules.

OH YEAH and im looking for TWO people for my first game. I will moderate. I can run several games at once if anyone is interested.

BC AdBot (Login to Remove)


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users