How is guild wars?
Personally, I didn't like it the first week or so I had it. Looking back, I think that it was just so different from the other games that I was used to playing (I had gone from CnC Generals to FarCry to Battlefield 2), and had ended up liking FPS games.
Well, now I play Guild Wars (GW) a lot, and I love it! The game play is simple, the story line is simple (although hard to follow if you jump around to much), and the controls are easy (I play and very seldom touch the keyboard). What gets me into the game is the combination of having more than one character (you can have up to 4 different characters with completely different professions), and the actaul economy of the game. Prices for things actually change from day to day, depending on how much was sold and what they sold for. You can sell and buy items (any item including weapons, armor, runes, dye etc.) to anyone, including NPC merchants to make profit. You can also trade items. It's like an actual (mini version) of an economy that fluctuates with supply and demand.
Once you get a high level character, you can start making money with "side jobs" by running people from one place to another, running missions, or helping with missions. You can run to Droksnar from the nearest northern town for 1,000 gold per person, and you can have (including yourself) 6 people in your party. Now, do that run 2 times a day for a week, and you've got 70,000 in gold (which is like being a millionaire).
You can join guilds (similar to a clan) that people have created, and they'll (typically) help you with your characters needs (weapons, cash, completing missions etc.).
Yes, it's similar to runescape, but only about a million times better. GW's also has a guild vs guild option, where your guild can battle against other guilds for stats (battling for #1 guild), a player vs player mode, and there's like 1 or 2 other vs. modes I think (I haven't done to much of the versus modes).
If you liked runescape, even a little, you'll love guildwars.
Edited by stevealmighty, 18 April 2006 - 01:37 PM.