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FIN/RST packets online gaming?


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#1 Pajajn

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Posted 06 June 2013 - 10:55 AM

I wonder which packets benefits most to prio when playing online games

Currently im having ACK SYN and ICMP packets prioritized but only wan't better ping on Counter-strike 1.6 Half Life engine

Schould RST and FIN packets be high prio also


Any answers please and write so a unfamiliar with these words can understand :D

Edited by Pajajn, 06 June 2013 - 10:55 AM.


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#2 chrisd87

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Posted 06 June 2013 - 11:26 AM

Shouldn't you also be prioritizing tcp packets as well? Why are you prioritizing packets instead of using something like QOS to prioritize your bandwidth with whatever application you want to be prioritized to have higher bandwidth than others.. You won't see that big of a jump with traffic shaping. When you play cs you choose the best server based on the lowest ping which is determined by how far you are from the current server. So why would you be experiencing any latency issues with cs if you choose the best server?


Edited by chrisd87, 06 June 2013 - 11:43 AM.

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#3 Pajajn

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Posted 07 June 2013 - 03:19 PM

Im also using bandwith monitoring based on ports and a grade from lowest to highest with different sort of services like file transfers HHTP and such 443 , port 80 etc

But since there exist options for prioritizing these packets it must help by a small ammount so thats why im asking. Ive read that most games tends to send alot of ACK SYN and ICMP packets so putting them high would help latency but the question was if RTS and FIN also improoves anything or if they are just junk for anyone doing online games mostly




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