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Windows Vista BSOD stop(0x0000008....) error randomly during a game.

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1 reply to this topic

#1 daniel7515


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Posted 17 July 2010 - 08:03 PM

well its been about a month when it started and i do not know the cause but while my son was playing a game called RumbleFighter a BSOD popped up with the message STOP(0x00000008...) and other characters to fast to read. The game had not caused any problems before and i am very frusturated at this problem because it happens at randoms times but only while my son is playing the game.

here is the dump log

Microsoft ® Windows Debugger Version 6.11.0001.404 AMD64
Copyright © Microsoft Corporation. All rights reserved.

Loading Dump File [C:\Users\Daddy-PC\Desktop\Mini071710-01.dmp]
Mini Kernel Dump File: Only registers and stack trace are available

WARNING: Whitespace at start of path element
Symbol search path is:
Executable search path is:
Windows Server 2008/Windows Vista Kernel Version 6002 (Service Pack 2) MP (2 procs) Free x64
Product: WinNt, suite: TerminalServer SingleUserTS Personal
Built by: 6002.18209.amd64fre.vistasp2_gdr.100218-0019
Machine Name:
Kernel base = 0xfffff800`03e63000 PsLoadedModuleList = 0xfffff800`04027dd0
Debug session time: Sat Jul 17 20:18:44.886 2010 (GMT-4)
System Uptime: 0 days 3:24:12.262
Loading Kernel Symbols
Loading User Symbols
Loading unloaded module list
* *
* Bugcheck Analysis *
* *

Use !analyze -v to get detailed debugging information.

BugCheck 7F, {8, 80050031, 6f8, fffff80003ef66c8}

Probably caused by : ntkrnlmp.exe ( nt!KiDoubleFaultAbort+b8 )

Followup: MachineOwner

1: kd> !analyze -v
* *
* Bugcheck Analysis *
* *

This means a trap occurred in kernel mode, and it's a trap of a kind
that the kernel isn't allowed to have/catch (bound trap) or that
is always instant death (double fault). The first number in the
bugcheck params is the number of the trap (8 = double fault, etc)
Consult an Intel x86 family manual to learn more about what these
traps are. Here is a *portion* of those codes:
If kv shows a taskGate
use .tss on the part before the colon, then kv.
Else if kv shows a trapframe
use .trap on that value
.trap on the appropriate frame will show where the trap was taken
(on x86, this will be the ebp that goes with the procedure KiTrap)
kb will then show the corrected stack.
Arg1: 0000000000000008, EXCEPTION_DOUBLE_FAULT
Arg2: 0000000080050031
Arg3: 00000000000006f8
Arg4: fffff80003ef66c8

Debugging Details:




PROCESS_NAME: rumblefighter.e


EXCEPTION_RECORD: fffffa6005026518 -- (.exr 0xfffffa6005026518)
ExceptionAddress: fffff80003ee5150 (nt!RtlVirtualUnwind+0x0000000000000250)
ExceptionCode: 10000004
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000000
Parameter[1]: 00000000000000d0

TRAP_FRAME: fffffa60050265c0 -- (.trap 0xfffffa60050265c0)
NOTE: The trap frame does not contain all registers.
Some register values may be zeroed or incorrect.
rax=0000000000000050 rbx=0000000000000000 rcx=0000000000000004
rdx=00000000000000d0 rsi=0000000000000000 rdi=0000000000000000
rip=fffff80003ee5150 rsp=fffffa6005026750 rbp=fffffa6005026990
r8=0000000000000006 r9=fffff80003e63000 r10=ffffffffffffff80
r11=fffff80004061000 r12=0000000000000000 r13=0000000000000000
r14=0000000000000000 r15=0000000000000000
iopl=0 nv up ei pl zr na po nc
fffff800`03ee5150 488b02 mov rax,qword ptr [rdx] ds:81f8:00000000`000000d0=????????????????
Resetting default scope

LAST_CONTROL_TRANSFER: from fffff80003ebd26e to fffff80003ebd4d0

fffffa60`005f1a68 fffff800`03ebd26e : 00000000`0000007f 00000000`00000008 00000000`80050031 00000000`000006f8 : nt!KeBugCheckEx
fffffa60`005f1a70 fffff800`03ebbab8 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : nt!KiBugCheckDispatch+0x6e
fffffa60`005f1bb0 fffff800`03ef66c8 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : nt!KiDoubleFaultAbort+0xb8
fffffa60`05025de0 fffff800`03ebd329 : fffffa60`05026518 00000000`00000001 fffffa60`050265c0 00000000`00000233 : nt!KiDispatchException+0x34
fffffa60`050263e0 fffff800`03ebc125 : 00000000`00000000 4005f1a3`427d32cd ef513247`7c666c00 00000000`00000001 : nt!KiExceptionDispatch+0xa9
fffffa60`050265c0 fffff800`03ee5150 : fffffa60`050275e8 fffffa60`05026fc0 fffff800`03fbd424 fffff800`03e63000 : nt!KiPageFault+0x1e5
fffffa60`05026750 fffff800`03ee8f88 : fffffa60`00000001 00000000`00000000 00001800`00000000 ffffffff`ffffff80 : nt!RtlVirtualUnwind+0x250
fffffa60`050267c0 fffff800`03ef6756 : fffffa60`050275e8 fffffa60`05026fc0 fffffa60`00000000 b4dffb78`0000e000 : nt!RtlDispatchException+0x118
fffffa60`05026eb0 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : nt!KiDispatchException+0xc2


fffff800`03ebbab8 90 nop


SYMBOL_NAME: nt!KiDoubleFaultAbort+b8



IMAGE_NAME: ntkrnlmp.exe


FAILURE_BUCKET_ID: X64_0x7f_8_nt!KiDoubleFaultAbort+b8

BUCKET_ID: X64_0x7f_8_nt!KiDoubleFaultAbort+b8

Followup: MachineOwner

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#2 Broni


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Posted 17 July 2010 - 10:57 PM

I'd say, 1st step - reinstall the game.

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