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Good Place to Upload Source Code?


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#1 Ryan 3000

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Posted 14 May 2010 - 11:23 PM

I'm currently in computer programming year 3 and I'm working intently on producing special effects, along the lines of game development. I've uploaded a few videos to YouTube but the bitrate is horrible and I'd like a place to upload my source code and high-quality photos (the photos won't be too big, XNA makes an 800x600 screen). It would just be XNA programs with a few screenshots and the source code.
Posted Image
That's some scarring on a ship from Star Wars. I don't claim the artwork as my own, but the code used to produce the charring effects is all mine.
A more animated, but less detailed, video on YouTube

It looks like a broken link for the photo :thumbsup:

Edited by Ryan 3000, 14 May 2010 - 11:25 PM.

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#2 MrBruce1959

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Posted 15 May 2010 - 07:36 AM

Very good animation.

I used to use trueSpace 5.1 and 3dsMax a few years back doing cool animations like that when I was involved with 3-D Chat rooms. But then I started visiting SecondLife which had its own physics engine and so I stopped using those programs.

Keep up the good work! :thumbsup:
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#3 computerxpds

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Posted 15 May 2010 - 08:34 AM

That is an awesome animation Ryan 3000.

Keep it up! :flowers: :thumbsup: :trumpet:
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#4 Ryan 3000

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Posted 15 May 2010 - 06:07 PM

Thanks for the comments guys, I'll be updating you on my progress.
Still looking for a good place to upload source code. FileFront's more for files that relate to commercial games, than indie programs, so I don't feel right using it.

edit and update!
Uploaded a more comprehensive video on YouTube, gives a fuller demonstration of my program. Please view!
Texture Damage in XNA - Full Demonstration

Edited by Ryan 3000, 15 May 2010 - 08:36 PM.

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#5 MrBruce1959

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Posted 16 May 2010 - 06:25 AM

I like it, ya know I mentioned i used truespace and 3dsmax, i forgot I also used a couple of other programs as well, which was Blender and Wings3D.

I used to be involved with a 3-D chat program years ago that used RenderWare, it does still exist, it is called Activeworlds.

It uses RenderWare which is outdated compared to the other 3d chat programs out there and of course textures have to be applied and mapped.

But I got bored with that type of stuff and moved on to Secondlife as I mentioned earlier just to visit the dance clubs to listen to the streaming music offered.

Keep up the great work you are doing though, I think your future is making games, I was thinking of doing that, but found doing technical stuff like hardware was more my preference.
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#6 Ryan 3000

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Posted 16 May 2010 - 12:45 PM

I agree Bruce, I am also into hardware. Kinda torn at the moment at whether I should do hardware, like managing a company's server, or game design, like what I'm doing right now. I love both, so whichever I choose, the other would be a hobby. Does anyone have any similar experiences and maybe you can recommend which course I take?

I can't edit my previous post, but here's the photo I was trying to show you guys.
Posted Image

Edited by Ryan 3000, 16 May 2010 - 07:44 PM.

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