LoadBitmap just loads a bitmap resource into memory and return the handle.
If you want to load an image from a file, use LoadImage() instead.
To show splash screen, you need a window (a dialog window is good) on which you would display that image.
Then do BitBlt()
to paint the loaded bitmap onto that window. The prcoess requires getting DC and releasng it.
You need a
For more information see MSDN : http://msdn.microsoft.com/en-us/library/dd...28VS.85%29.aspx
Also this article is good : http://www.winprog.org/tutorial/bitmaps.html