I seem to be in a bit of a dilemma. I have a game called 1602 AD, and I would like to play with my mother (who is in my LAN), and my cousin (who is outside my LAN a good few miles away). The game allows for connection by having one person host and the others connecting. The ones connecting must type in the IP address of the host to connect.
Both my LAN and my cousin's LAN are behind routers, and the computers behind each of those routers have a generic internal IP (for instance, 192.168.1.1 for the first PC in the network, 192.168.1.2 for the second).
My mother and I are only able to play if the one connecting types in the internal IP of the host (192.168.1.1), not the IP of the router. I do not know if there is any significance behind that.
The heart of the problem is this:
My cousin has his firewall turned off completely, and my mom and I have our firewalls configured to allow the game and the IPs of everyone playing (including our own router) inbound and outbound access to the Internet. When we connect to him and type in his IP address, the game says the host was not found.
However, he is able to ping our router, and we are able to ping his router with the command prompt program PING.
Any input on resolving this problem would be wonderful!
EDIT: I believe the problem lies within port forwarding. I have opened the ports that the game requires in both the router and the modem, but canyouseeme.com does not recognize that I have opened the ports, nor does a telnet. Perhaps I am forgetting to open something?
Edited by Glunn11, 23 June 2008 - 10:40 AM.