jqweed-Graphics often take the place of great game play. Consider Empire Earth and its new versions---pretty enough, but they nerfed the play until there is hardly any challenge left.
In addition to what I wrote below, look the last part of that quote. It's important to notice. The "lack of challenge" is a VERY good point. Games are getting really easy, have you noticed? Play some early titles in a series and then play the later ones. Notice the difference?
And protozero, Half Life FTW. Just, FTW.
I'm glad to see there is agreement floating around, but I think we need to take this topic and open up new discussions. Keep the flow going!
Have you ever looked at the action games of today and realized not only are beautified aspects becoming a clever disguise for some, but there are countless borrowed parts of the game that just starts to make all games look alike?! Here's a prime example. Since I'm a sci-fi freak, I'll place more sci-fi examples...
I'll explain if you haven't played these titles.
I want you to look at...
Metroid Prime 3 Corruption for the Wii,
Coded Arms 2 for the PSP,
and Shadow the Hedgehog for the Gamecube (Not REALLY a sci-fi, but approaching)
All three of them are sequels to some aspect, whether it be another game title or a character branching off to have you know him better. Shadow the Hedgehog pretty much follows the latter completely.
In case you haven't heard of these games, I'll get right to the point by saying they all suddenly introduce an unneeded cast of the military.
Coded Arms 2 has Clark, some generic general (heh.) who is effectively monitoring your every move.
Metroid Prime 3 has Admiral Dane, who is the same damn thing only he doesn't talk to you nearly as much and his name is Dane. (Redundancy ftw?)
Shadow has some military guy I don't know much about, but I don't think he's that different.
I can't find pictures unfortunately, but they look exactly like what you expect a hardened war hero to look like.
These type of characters seem to be becoming an annoying staple. Where did this sudden neurotic fixation on the military come from?! I mean, it's only a problem to me in these games.
I think Halo
have a good excuse for that. That excuse being: The military is the WHOLE POINT!
I'm meaning games more specific to someone passed off as awesome.
I think Halo was still ok for that, since the military was introduced as the series was
. That's a big one for me. Try sticking with the cast you've had, and add more guys when it's REALLY necessary, like a new enemy if the last was killed. It's annoying because they feed on the respect we have for the character we want to see.
Not just the military, but unneeded characters. Unneeded characters are awful if their additions are abused. Sonic the hedgehog probably has more characters than the Simpsons now. I quit that series. It became way too dumb and childish after the Adventure Dreamcast releases if you ask me. It's sad really, since he was my former favorite. Back on track...
I'm not a Sonic fan anymore, but Samus Aran was my kind of woman. Silent, Athletic and can destroy a planet from the inside out if you just give her about 6 hours of her time. She is awesome! But when the cast begins to grow, what does Samus begin to look like? A regular. Just "The person you are playing as". What happened to the powerhouse I grew to love? They started using her as sex appeal to, but to me it's really not that appealing. As hot as they made her, all the changes began to haze the story I loved. Go in. Be badass enough to destroy a planet and stop the plans of an evil empire. Taste victory, or die trying. Game over.
Coded Arms. The first one on the PSP was awesome. You are a hacker who took a humanoid form inside a computer system... blah blah you know the rest.
It's just that they don't seem awesome anymore. I know both plots mentioned military action even before they were introduced for the cast, but my point is it was fine that way! Samus worked for this army even in Super Metroid
, and we didn't have to hear one of these men talk for YEARS until MP3:C. It just wasn't necessary!
But to support my original point for a pattern of vanishing spirit getting worse over time, Coded arms needed ONE sequel to disappoint me. One.
The changes are drastic, and sometimes not creative at ALL! Even the guy you play as in Coded arms 2 kind of looks like a robot Sam Fisher! (Splinter Cell)
That's my entire point, guys. Drastic changes. I'm no retro freak, but I'm also not looking at a bright future of games when it comes to continuing series.
I'm glad for you guys, again, that COD and other modern games worked out. But if they ever made another sequel and it was awful, what then? What if Hitler had a twin who was genetically cloned and started a project with an island far away and some how, some way, this clone Hitler gets a mecha-nuclear-blow-up-everything-ever-that-doesn't-agree-with-you tank which gives the game an excuse for a cameo appearance of Solid Snake? (I know that's WAY far off, but who knows?) I guess just another game has to come along, but would it really be the same? I'm not down about it, I love change for the most part! Just thinking about it. It's a good topic.
I have a lot more to say, but all my points were pretty much summed up in my article in Memoirs of a Virtual Caveman.
Enough of my input, what about yours?
Edited by zyrolasting, 10 June 2008 - 06:50 PM.