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Far Cry Actual Requirement

#1 User is offline   jbmoisin 

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Posted 02 September 2006 - 02:20 PM

Hi,

I just bought an Acer Aspire 5670 laptop. Here's the spec:

Intel Centrino core duo T2400(1.83 GHz, 667 MHz FSB , 2 MB L2cache)
ATI mobility radeon x1600 (up to 256 MB hypermemory)
100GB 5400 sata hdd
1024 ddr2 ram

My question is, why is it whenever i let far cry to auto detect the video setting for the game, it'll always choose medium spec with loads of low setting? I'm a bit suprised because i've checked its requirement on it's official site, and my laptop could handle even the very high spec and video setting. So, i tried my self on manually changing the setting to very high, and it works smoothly. So, why the auto-detect put it on medium specs? Is it for the longer time of use, the medium specs is better for my computer?
This happens also on other game such as splinter cell: pandora tomorrow. Any idea why?

One side question, could my computer handle microsoft vista with aero? I've also checked the specs and i think it could ,but i just want to know what the others think.

Thanks in advance.
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For the team from the Eternal City, 90 minutes at Old Trafford must have seemed an eternity indeed.

#2 User is offline   Mr Alpha 

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Posted 03 September 2006 - 08:05 AM

It is probably limited in what hardware it recognizes. I'd hazard a guess that all it sees is a 1.83GHz Intel processor and integrated ATI graphics.
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#3 User is offline   protozero 

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Posted 06 September 2006 - 08:04 PM

Almost every game does that. Doom 3 did it, Oblivion, Call of duty 2. CS Source detected my settings okay.

Just experiment and ignore the settings that the game recomends. Oblivion detected my game for medium settigns and put the game in 640x480 for my X700 512. Yet it runs fairly well with high settigns ( except the eye candy shading ) in 1024x768.
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

#4 User is offline   jbmoisin 

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Posted 06 September 2006 - 08:53 PM

I see...

Thanks for the info guys. And btw, why do i feel that pes5 is slighly different when played with computer than with ps2 ?(apart from the graphic of cause) The smoothness of the control and some ball control is noticably different. Or it is just me?
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For the team from the Eternal City, 90 minutes at Old Trafford must have seemed an eternity indeed.

#5 User is offline   protozero 

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Posted 07 September 2006 - 12:29 PM

I'm not sure what game that abreviation's for? But on Consoles the games have a minimum frame rate that their sopposed to have, on the 360 every game has to stay above 60 frames. Not sure of the minimum for the PS2.
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

#6 User is offline   jbmoisin 

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Posted 07 September 2006 - 05:03 PM

I know about the frame rate actually. But i can feel the difference in the gameplay on the game pes5 (pro evolution soccer 5). It's not a complain or anything, it's just that i want to make sure if anyone else feel the same.

Thanks for the reply btw.
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For the team from the Eternal City, 90 minutes at Old Trafford must have seemed an eternity indeed.

#7 User is offline   jgweed 

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Posted 07 September 2006 - 07:25 PM

The algorithms for the peripheral interface is completely different, which accounts for the difference in "feel."
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John
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